I launched the Every 5x5 Nonogram web game about five months ago. It was a collaborative web game with the preposterous goal of solving all 24,976,511 5x5 solvable nonogram puzzles.

As the game nears a close, I thought it would be a good time to reflect on the project and share my experience making it, the decisions I made, and the problems I encountered. There is a lot to cover, so I’m splitting it into three parts, one released each week.

Part 1: Idea, Architecture, & Launch

Part 2: Scaling, Bots, & Bugs

Part 3: Reception & Lessons Learned

The idea

I created a nonogram puzzle game for iOS over 16 years ago, Pixelogic, which I still maintain t…

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