We need to commit—it's time crunchy, complicated RPGs made their mainstream comeback for good
pcgamer.com·14h
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(Image credit: Larian Studios)

I’ll be honest, I’ve never really understood the ‘RPG to action game’ pipeline that many popular series—and studios—have gone through. Consider Dragon Age; born as a CRPG, forced to live through little chips and nicks that turned it into a third-person action game with RPG elements.

I mean, I get it on *paper. *Action games have more mainstream appeal, so sayeth industry wisdom. If you want huge, big-budget successes, the best way to spoil those dreams is to brain newcomers over the dome with a character sheet, or gross them out with an orb-based skill tree that looks more like a trypophobia trigger than a UI element.

But as we’ve gone on, I’m growing less and less convinced that this idea—that we simply cannot handle anything more difficult, or it’…

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