(Image credit: Bethesda / OpenMW Team)
I’ve said it before and, unless PC Gamer fires me for all that embezzling I’ve been doing, I’m bound to say it again: OpenMW is one of the coolest mod projects out there. Much like DevilutionX does for Diablo or Daggerfall Unity does for Daggerfall, OpenMW is an open-source engine reimplementation for The Elder Scrolls 3 that lets you play it on damn near any device and with a lot of mod-cons.
If a phrase like “open-source engine reimplementation” fills you with dread, fear not: using OpenMW is as simple as downloading it an…
(Image credit: Bethesda / OpenMW Team)
I’ve said it before and, unless PC Gamer fires me for all that embezzling I’ve been doing, I’m bound to say it again: OpenMW is one of the coolest mod projects out there. Much like DevilutionX does for Diablo or Daggerfall Unity does for Daggerfall, OpenMW is an open-source engine reimplementation for The Elder Scrolls 3 that lets you play it on damn near any device and with a lot of mod-cons.
If a phrase like “open-source engine reimplementation” fills you with dread, fear not: using OpenMW is as simple as downloading it and double clicking the launcher (though you’ll need base Morrowind installed), and I strongly encourage you to do so—the devs just released OpenMW version 0.50, and it’s a doozy.
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(Image credit: Bethesda / OpenMW Team)
TV or, indeed, my Steam Deck. OpenMW’s new controller gubbins makes both prospects easier than ever. I’ve installed OpenMW 0.50 on my Deck and had a run about and it’s shocking how natural it all feels.
Menus are navigable, inventories are parseable, and it might actually be easier to get a grasp on your myriad character sheets and maps when you bring them up now. It’s fantastic and, like so much of the Morrowind mod scene, a testament to the talent and passion that still surrounds TES 3 over two decades later. If you’ve been hankering for a replay, I reckon this might be your time.
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One of Josh’s first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he’s been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He’ll play pretty much anything, and has written far too much on everything from visual novels to Assassin’s Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you’re all far too mean about Deus Ex: Invisible War.
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