Mesa's Zink OpenGL-On-Vulkan Driver Lands Mesh Shader Support
phoronix.com·18h
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MESA

In development for around the past year was the cross-vendor mesh shading extension for OpenGL. Last week GL_EXT_mesh_shader was merged to the OpenGL Registry for this mesh shader support and first new GL extension in a while.

Prior to the GL_EXT_mesh_shader extension being finalized there was already early enablement work for the RadeonSI driver with an AMD engineer also being responsible for the new extension itself. Plus enablement work for the Zink OpenGL-on-Vulkan driver living withi…

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