Published 2 minutes ago

It’s a lot more complicated than you think

Concept art from The Outer Worlds 2Image: Obsidian Entertainment / Xbox Game Studios

We all have a pretty clear idea in our heads of what a movie director does — they guide the performances of actors, interpret the script, and steer the overall visual style of the film. But “video game direction” is far less straightforward.

In video games, as with films, the scale of a project can vary widely, from a small and scrappy team to thousands of people scattered across the globe. But the end result can look like a million different things, as genres and play styles are spliced together. What’s more, the level of choice and interaction in a game adds further complexity to the task of transforming an idea into a full-fled…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help