Published 2 minutes ago

Save the galaxy? Screw the galaxy!

The best way to play The Outer Worlds 2 is as a supervillain

Image: Obsidian Entertainment/Xbox Game Studios via Polygon

The Outer Worlds 2 did something no RPG has managed to do before: It cured my tendency to be a goody two-shoes in video games. As usual, my first hours in The Outer Worlds 2 were spent as a gallant intergalactic hero; I ran errands, saved lives, said kind words to everyone, and even refused payment on occasion. But soon enough, irritation started to creep in.

Upon arrival on Paradise Island, all I asked for was a quick pointer to break into the Vox Relay Station, but everyone took that as an invitation to unload their life issues on me. Of c…

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