Organization

University of Waterloo

Published

2025

Project Leader(s)

Leah Zhang-Kennedy, Ph.D.

Lennart Nacke

Summary

This research investigates deceptive design in Virtual Reality (VR) environments and its impact on user privacy. The research team at the University of Waterloo conducted an autoethnographic evaluation of 12 top-rated VR applications to analyze deceptive design patterns in their privacy communication and interaction mechanisms. The findings reveal 14 distinct deceptive design patterns and demonstrate how deceptive tactics in traditional web and mobile environments are being adapted to immersive environments. While many of these patterns still heavily rely on 2D interface elements, VR’s unbounded, immersive, and multi-sensory features amplify thei…

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