Hi all
TLDR: Any suggestion on how I would go about simulating digging via marching cubes?
I’m still fairly new with Unity, but I feel like I’ve gotten far enough to understand the help provided here. I’ve been messing around challenging myself to try and create specific tech or mechanics in games. Eg, isometric tiles, shaders, noise and procedural map gen.
I just finished of making very basic planets with noise generated tunnels, now all of this was achieved with marching cubes. Then I messed around with mesh deforming with some subdevided and triangelated prefabs i made with Probuilder. But that has to many weird artifacts and mesh stretching issues.
So I got to thinking and figured Deep Rock had to do it some how. Then I wondered if this would be doable with marching cubes to…
Hi all
TLDR: Any suggestion on how I would go about simulating digging via marching cubes?
I’m still fairly new with Unity, but I feel like I’ve gotten far enough to understand the help provided here. I’ve been messing around challenging myself to try and create specific tech or mechanics in games. Eg, isometric tiles, shaders, noise and procedural map gen.
I just finished of making very basic planets with noise generated tunnels, now all of this was achieved with marching cubes. Then I messed around with mesh deforming with some subdevided and triangelated prefabs i made with Probuilder. But that has to many weird artifacts and mesh stretching issues.
So I got to thinking and figured Deep Rock had to do it some how. Then I wondered if this would be doable with marching cubes too? Like a random generated noise at point of impact and then rebuild the concaved spot with MCs. I couldn’t find any threads or docs explaining how deep rock dit it.