Hi im am developing a farming game. Im a bachelor's first year. I have alot in mind that i want to add to this game. I got this solid father-son story figured out. Its going be to be emotional and heavily story driven. I have played countless farming games before and a fair share of city building too so i have a little bit experience on what normally goes on in these games. Now the thing is that i have this massive story planned out with tons of lore about the side characters mc, etc etc and everyone has their own lore. I have written only lile 30-40% of the story and there is already so much content. But among other things like gaming mechanics, character design etc etc. I am worried about one major thing. That is making the game too bag. Like I don...
Hi im am developing a farming game. Im a bachelor's first year. I have alot in mind that i want to add to this game. I got this solid father-son story figured out. Its going be to be emotional and heavily story driven. I have played countless farming games before and a fair share of city building too so i have a little bit experience on what normally goes on in these games. Now the thing is that i have this massive story planned out with tons of lore about the side characters mc, etc etc and everyone has their own lore. I have written only lile 30-40% of the story and there is already so much content. But among other things like gaming mechanics, character design etc etc. I am worried about one major thing. That is making the game too bag. Like I don't know if people would like a 2d farming game with so much story, cutscenes etc etc. i feel like they might get bored. So i wantwd advice from rhe experienced people of reddit. Please give me your advice regarding this matter or any other thing you might also wanna add in .
(English is not my first language, forgive me if im incorrect with my grammar)