Interview Prep: Senior Gameplay Engineer
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Been a senior unity dev in the games industry for around 5 or so years now. Recently got hit with layoffs so I’m back into the job market. As such it’s been a little bit since I’ve done any interviews. I’ve generally worked on gameplay and UI features.

What you recommendations do you have to prep for interviews? Mainly in terms of technical practice I suppose. Generally, I feel fine if they give me real-world scenarios that could actually pop up in the job, albeit it’s a bit different since I’m not working off of my usual established code base anymore...

Is it worth practicing things like leet code still? I’d hope not since I’m looking for senior level roles, 99% of the stuff there would never popup in the real world so it’s long since been evacuated from memory. But tech interv…

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