Little background on my self:
I wanted to pick up making games as a hobby, my background is in science and computing so I am in no rush or deadlines or trying to make money fyi. I work in labs but I have no interest in going far in biotech, so I wanted to express my creative ideas that are limited in science to the gaming world.
My Questions/Looking for feedback on my plans:
I was wondering what are some good resources on understanding the mechanics of turn-based combat, like if there is a set of rules or methodologies that people tend to follow.
I wanted to start small, turn-based-combat game with only cut-scenes to tell the story I wanted to tell, but most of the game will be me practicing how to generate characters, environments, and storing internal stats that are dynami…
Little background on my self:
I wanted to pick up making games as a hobby, my background is in science and computing so I am in no rush or deadlines or trying to make money fyi. I work in labs but I have no interest in going far in biotech, so I wanted to express my creative ideas that are limited in science to the gaming world.
My Questions/Looking for feedback on my plans:
I was wondering what are some good resources on understanding the mechanics of turn-based combat, like if there is a set of rules or methodologies that people tend to follow.
I wanted to start small, turn-based-combat game with only cut-scenes to tell the story I wanted to tell, but most of the game will be me practicing how to generate characters, environments, and storing internal stats that are dynamic throughout a combat phase.
Any advice on do’s and dont’s? I always wanted a combat system that is dynamic and changes throughout the battle based on physics/metaphysics that I define in the game’s lore.
Example, if target is a entity made of water in an ice world, a fire character wouldn’t just simply be strong against it, but the enemy would slowly start becoming more liquid and fluid as the environment temperature increases from the fire character. I interpret this as increasing agility and decreasing armor? And I will workout some form of HP or a loss-condition.
Future goals:
I eventually want to make it more dynamic, but I heard making simple games first will build up my skills over the years and eventually I can make the game I have always wanted to make. Thoughts? Thank you!
Engine of choice : Godot (a little C# and GDScript)+ python (general needs and prototyping logic) + rust (optimization? maybe I can pick up C++?)
Assets/Art : I will probably keep everything pixel? I like thinking of the logic/system and coding it, maybe I just purchase assets to play around with?