Any great sources on turn-based-combat mathematics or mechanics?
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Little background on my self:

I wanted to pick up making games as a hobby, my background is in science and computing so I am in no rush or deadlines or trying to make money fyi. I work in labs but I have no interest in going far in biotech, so I wanted to express my creative ideas that are limited in science to the gaming world.

My Questions/Looking for feedback on my plans:

I was wondering what are some good resources on understanding the mechanics of turn-based combat, like if there is a set of rules or methodologies that people tend to follow.

I wanted to start small, turn-based-combat game with only cut-scenes to tell the story I wanted to tell, but most of the game will be me practicing how to generate characters, environments, and storing internal stats that are dynami…

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