The Issue of Artstyle
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Discuss: r/gamedev
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Let’s start with banalities: game is an experience medium with a visual part that is integral. A developer must then necessarily have certain art direction and art style decisions worked out if he is to produce a satisfactory game.

What constraints influence said decisions?

Skill. If one is not an artist, picking a sophisticated art style is a serious blunder. Existing assets of certain quality lock production out for all those who do not possess sufficient skill to match what is already produced. 1.

Gameplay. Depending on what the game is about, you can get away with more or less sophistication, and need different visual emphasis points. 1.

Efficiency. If a sophisticated, high-skill-requiring art style is picked, it makes production of new assets costlier. Even if skill i…

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