About a year ago, I posted here about my card game engine and language PaperToy, and I’ve finally released it :D
There’s a dev blog here: https://paperlangengine.itch.io/papertoy/devlog/1114947/new-major-release
So far I’ve made a few different games with this. when I was developing the language I was focusing mainly on solitaire games, but I’ve since added language features to support more features, like writing rules for individual cards for CCG style games.
The plan is to support exporting to Web + networked multiplayer, so you can quickly whip up a card game, and play it with your friends.
I’m trying to hit a bit of a niche spot between Game Engine and Fun creation tool, so it feels less like Unity, …
About a year ago, I posted here about my card game engine and language PaperToy, and I’ve finally released it :D
There’s a dev blog here: https://paperlangengine.itch.io/papertoy/devlog/1114947/new-major-release
So far I’ve made a few different games with this. when I was developing the language I was focusing mainly on solitaire games, but I’ve since added language features to support more features, like writing rules for individual cards for CCG style games.
The plan is to support exporting to Web + networked multiplayer, so you can quickly whip up a card game, and play it with your friends.
I’m trying to hit a bit of a niche spot between Game Engine and Fun creation tool, so it feels less like Unity, and more like playing around in a sandbox
Screenshots: https://imgur.com/a/papertoy-game-engine-pn9inrz Project page: https://paperlangengine.itch.io/papertoy Documentation: https://lilrooness.github.io/papertoydocs/
There’s a demo available if anyone would like to try it out :) It comes with an example Accordion Solitaire project.
What do people think?