Today is my 14 day Godot Anniversary... Yes, yes I am still a baby and while I am still having fun, the initial “WOW look what I made” has now worn off and I am starting to question the legs of my first project.
I have put up a little demo of “1000 Feet Below” on Itch, a game about a miner trapped under ground.
https://imfamouskong.itch.io/1000feetbelow
The Demo shows the mechanics of needing to use lights to keep your FEAR at bay.
So far I have 2 different light sources and then some mechanics to make it fun, like a death counter and some secrets.
From here I guess I would need to start focusing on level design and build the game out. But wondering if the mechanic is even fun/good enough to even warrant it.
I would love to hea…
Today is my 14 day Godot Anniversary... Yes, yes I am still a baby and while I am still having fun, the initial “WOW look what I made” has now worn off and I am starting to question the legs of my first project.
I have put up a little demo of “1000 Feet Below” on Itch, a game about a miner trapped under ground.
https://imfamouskong.itch.io/1000feetbelow
The Demo shows the mechanics of needing to use lights to keep your FEAR at bay.
So far I have 2 different light sources and then some mechanics to make it fun, like a death counter and some secrets.
From here I guess I would need to start focusing on level design and build the game out. But wondering if the mechanic is even fun/good enough to even warrant it.
I would love to hear what you think?
Things I know I can still work on:
Animations Sound Design Add more enemies