Hey everyone 👋

I’ve been working on a GDExtension called DataWizard, which provides native SQLite support for Godot 4.5+ — fully written in C++ and designed for heavy-duty use inside large projects.

The screenshot is from the project I show off in the video. 10,000 enemies moving around posting their locations to the database live, and streaming the databack into my Data Grid.

I’m definitely not the first person to connect SQLite and Godot, but I wanted to take it much further — aiming for something that feels natively integrated into the engine rather than just a wrapper.

Key features:

🧩 Automatic integration with existing Resource classes – just register and persist your data, no manual schema definitions needed.

⚙️ Thread-safe design – a dedicated writer thread + a pool o…

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