I am an indie dev who has been working on a 3D macroeconomic focused city builder called Metroscape on top of Godot technology. I have released a small tech demo on Itch and this is a little trailer I put together showing some of the core mechanics and gameplay.
I only have a Windows/Vulkan build right now, Linux and Mac are already working but will take time to iron out some issues. Feel free to check out the demo though on the official itch page: https://citymacros.itch.io/metroscape
This project kind of started because I’m obviously a huge city building fan but none of the existing games on the market quite fit the style or pacing that I prefer. I also just find simulation modeling extremely interesting, and it’s a topic I like to study e…
I am an indie dev who has been working on a 3D macroeconomic focused city builder called Metroscape on top of Godot technology. I have released a small tech demo on Itch and this is a little trailer I put together showing some of the core mechanics and gameplay.
I only have a Windows/Vulkan build right now, Linux and Mac are already working but will take time to iron out some issues. Feel free to check out the demo though on the official itch page: https://citymacros.itch.io/metroscape
This project kind of started because I’m obviously a huge city building fan but none of the existing games on the market quite fit the style or pacing that I prefer. I also just find simulation modeling extremely interesting, and it’s a topic I like to study even outside of games and game dev.
I’m making this post to show other people what is possible. I’d love to know what people think or even answer programming questions! I have a lot of knowledge on modeling, optimization, and simulations in general.