godot OR unity ?
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Discuss: r/godot
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Hi,

I have been using Godot for over a year now, working on several game jam projects and small games (all of them 2D). I’m not an expert by any means, but I’m confident enough to say I’m very familiar with most of its tools and functionality.

I love Godot’s workflow, its node and scene system, and the fact that it’s fully open-source, completely free, and lightweight makes it even better.

The problem is... it lacks a lot of features and has some issues, such as:

Console support

Built-in analytics

Security

Ads integration

Various bugs

Proper C# support ...and so on.

Often, I see people creating their own tools for things that are built-in in other engines.

On the other hand, Unity is an old standard that has proven itself worthy many times. It has a v…

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