TileMapLayer - is this really the way?
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Discuss: r/godot
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Some background, I’ve got a long software developer background but not in gamedev. I’ve been struggling figuring out how to make use of a game engine, and it hasn’t been intuitive but am finally making some headway. I bought some courses on Udemy from Firebelley and that’s definitely helped some things finally start clicking and making sense.

I’m at a point in the course where I’m starting to build levels for a puzzle game (a 2D or simulated 2.5D terrain based game). For TileMapLayers, the course suggests making one layer for water - then another layer for a sandy beach - then another layer for some elevated terrain - then another layer for grass. Then insert another layer for foam around the water’s edge. Then another layer for some shadows at the edge of the elevated points and…

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