Some background, I’ve got a long software developer background but not in gamedev. I’ve been struggling figuring out how to make use of a game engine, and it hasn’t been intuitive but am finally making some headway. I bought some courses on Udemy from Firebelley and that’s definitely helped some things finally start clicking and making sense.

I’m at a point in the course where I’m starting to build levels for a puzzle game (a 2D or simulated 2.5D terrain based game). For TileMapLayers, the course suggests making one layer for water - then another layer for a sandy beach - then another layer for some elevated terrain - then another layer for grass. Then insert another layer for foam around the water’s edge. Then another layer for some shadows at the edge of the elevated points and…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help