Hey r/roguelikedev!

I’ve lurked here for many years and attempted creating several roguelike games in the past to no great success. However, today I’ve just released Rogue Signal Protocol (v0.8.0 Alpha), a traditional turn-based coffee break stealth roguelike (that’s a mouthful!) where you play as an escaped digital consciousness navigating hostile corporate networks. Quick 10-15 minute runs with permadeath - each death teaches lessons, each run reveals more truth.

(Screenshots in comments)

Core Features:

Deterministic gameplay (no RNG) - Pure skill-based tactical decisions, no luck involved

Enemy movement prediction - See each enemy’s next 3 planned moves for tactical planning

**3 procedurally-generated…

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