ROGUE-FP is a first person roguelike inspired by Rogue/Brogue. It’s currently available on Steam and gog for Windows and Linux.
A lot of effort went into ROGUE-FP to make the old school roguelike gameplay as easy to jump into while being as faithful as possible those mechanics and their feel. For example, despite being first person, the game is still non-euclidean like proper grid! You move slightly faster and have a slightly longer attack range when looking in diagonal directions. The same applies to monsters.
ROGUE-FP uses a turn system based around time rather than strict turns to make sure there’s still an order to combat while also allowing you to move freely aroun…
ROGUE-FP is a first person roguelike inspired by Rogue/Brogue. It’s currently available on Steam and gog for Windows and Linux.
A lot of effort went into ROGUE-FP to make the old school roguelike gameplay as easy to jump into while being as faithful as possible those mechanics and their feel. For example, despite being first person, the game is still non-euclidean like proper grid! You move slightly faster and have a slightly longer attack range when looking in diagonal directions. The same applies to monsters.
ROGUE-FP uses a turn system based around time rather than strict turns to make sure there’s still an order to combat while also allowing you to move freely around the dungeons.
ROGUE-FP also has two modes: a Classic Mode and a Standard Mode. The classic mode is a faithful clone of the original Rogue adapted to ROGUE-FP’s controls and turn system. It includes all items, monsters, mechanics, behaviors, and floor generation algorithms the original did.
The Standard Mode is a completely overhauled version of classic mode, but inspired by Brogue to be it’s own full unique roguelike.
The bonus dungeon of hallucination in all its glory
Unique features standard mode has compared to the classic mode includes but is not limited to:
Overhauled floor generation -makes heavy use of cellular automata
Environmental hazards -pits, ice, fire, etc
Explosive items/monsters that can destroy walls and roofs
Monster movement is overhauled so monsters can path using the y axis to fly over walls and pits
More monsters with unique abilities -Ex: stairs mimic, monster that obscures parts of the map you’ve uncovered, and more
Classic monsters have new abilities -Trolls will plant grass as they walk, nymphs will steal your magic items and then flee from room to room waking up monsters
Flammable grass that can be lit by dislodging hanging torches around the dungeon
Roofs can cave in on you, floors can crumble underneath you
Elaborate room-based traps inspired by Brogues’ machines
More normal traps -gas traps, alarm traps, ambush traps, and more
New item: Monster bits -these can be attached to your armor to add defensive effects but some can also be thrown for offensive effects -Ex: gas spore float sacks will detonate when thrown and blow away any tiles they hit, an ice monster bit will freeze the floor where it hits and any monsters nearby will be stuck for a few turns, fairy dust will polymorph any monsters it hits even if they’re flying over a pit, and more Roof collapses will kill monsters as well
ROGUE-FP also has a few other fun features like:
A gold hoard that collects ALL of the gold you’ve gotten throughout all of your runs and pours it out into a pile for you
Several bonus dungeons with unique mechanics that unlock gold statues for your gold pile when completed
The game’s sky updates depending on how many times you’ve died
Global leaderboards -gog linux version does not support this since gog Galaxy doesn’t support Linux
Bestiary with descriptions for each monster Bonfires will speed up your natural regen while you’re next to them
Options supported by ROGUE-FP:
Linux and Windows versions
Steam and gog versions
Difficulty options -including one that removes item identification if that’s not your thing
Ultra-wide monitor support and resolution scaling
Adjustable UI and keybindings About 25000 gold in your gold pile looks like this
I put out and update for ROGUE-FP every couple of months so it is still getting new features and support. A successful run may take around 30-40 minutes but that may change slightly depending on the new mechanics and monsters that are added.