IF's Retrofuturist Roots
tier-review.com·13w

“Friction is nice. Makes things more meaningful.” So says Lady Love Dies, the protagonist of Kaizen Game Works’ cult indie-hit Paradise Killer, to an inquisitive AI-bot of a vending machine. This quote has coiled into my thinking regarding game design that apes early net art and user interfaces. How faithful should one be to the textures of historical technology and its representational qualities? How speculative can one be when games and technological preservation in general have become so fraught? The idiosyncratic friction of user experience is often an underestimated identifier for specific periods of digital history. Even when we’re seeking to subvert corporate interests to jealously guard IPs, or convince the more open and communicative organizations to adapt or invent new met…

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