This fall, we shipped a new Settings Editor in Zed. On the surface, it looks like something every editor has: a window with categories on the left and controls on the right. You open it, tweak a few preferences, and get back to your code. Under the hood, building that "simple" window forced us to rethink how settings are modeled across the entire codebase, and to teach our UI framework, GPUI, a few new tricks. This post is a look at the design and implementation work that went into it.

So much complexity

Settings are particularly important for a code editor like Zed. We spend so much of our time in one, and small annoyances can add up quickly. Further, settings are deeply intertwined with our projects. We have settings per project, s…

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