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✨ Computer Graphics
Ray Tracing, Rasterization, Shaders, GPU Architecture
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68202
posts in
1.27
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Graphics
Programming
Conference
graphicsprogrammingconference.com
·
1d
🖼️
Vulkan
Graphic Rants:
Nanite
Tessellation
graphicrants.blogspot.com
·
2h
🖼️
Vulkan
A
raycasting
engine in 7 easy
steps
austinhenley.com
·
9h
·
Discuss:
Hacker News
🎨
OpenGL
Inside
Mesa
26.0's
RADV
RT improvements
pixelcluster.github.io
·
33m
·
Discuss:
r/linux_gaming
🖼️
Vulkan
Putting
a real-time 3D
shader
on the Game Boy Color
blog.adafruit.com
·
1h
🎨
OpenGL
The
Prospero
Challenge
mattkeeter.com
·
7h
🖼️
Vulkan
Geometric
Kernel
Interpolation
and Regression
arxiv.org
·
18h
🖼️
Vulkan
Frequent
problem with no solution for 2D flat art
rendering
.
play.google.com
·
9h
·
Discuss:
r/godot
🖼️
Vulkan
Textures
rlsbb.ru
·
1d
🎨
OpenGL
Raindrops
on a
Puddle
4rknova.com
·
7h
·
Discuss:
Hacker News
🖼️
Vulkan
The Linux
graphics
stack in a
nutshell
, part 1
lwn.net
·
5d
·
Discuss:
Hacker News
🖼️
Vulkan
The
extraordinary
GPU, from entertainment to
supercomputer
jonpeddie.com
·
7h
🖼️
Vulkan
CineScene
: Implicit 3D as Effective Scene Representation for
Cinematic
Video Generation
arxiv.org
·
18h
🎨
OpenGL
BitForgeCraftedCode/ImagePerfect
: Image Perfect is a high-performance, cross-platform (Windows + Ubuntu) image viewer and photo management tool designed for massive image libraries. Whether you're organizing thousands or millions of photos, Image Perfect stays fast, responsive, and efficient — a modern open-source alternative to Shotwell.
github.com
·
4h
·
Discuss:
r/SideProject
🖼️
Vulkan
Fundamentals
of Data
Visualization
clauswilke.com
·
1d
🔬
Static Analysis
Using light-based computing to
tackle
complex
challenges
queensu.ca
·
9h
·
Discuss:
Hacker News
📟
Embedded Systems
Tri point
filtering
as default
sampling
option?
godotshaders.com
·
20h
·
Discuss:
r/godot
🎨
OpenGL
Create Text-Behind-Image
Designs
Easily
bespacific.com
·
19h
🖼️
Vulkan
What should I program?
jamesmcm.github.io
·
1d
🎨
OpenGL
Exploring retro print with
CMYK
Halftone
paper.design
·
7h
🎨
OpenGL
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