Game Dev

game engine, graphics programming, gamedev, rendering, ECS

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Making games in Rust with Bevy (gpn24)

 🦀Rust
cdn.media.ccc.de·

Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields

 🖼️Graphics  Content type: Academic
arxiv.org·

Switch 2 Zelda: Ocarina of Time remake has some fans regretting what they wished for

 🖼️Graphics  Content type: News
creativebloq.com
·

New Arm tech enables the use of Unreal Engine MegaLights on mobile

 🖼️Graphics  Content type: News
gamesindustry.biz·

Unreal Engine for Auto with Mapbox

 🖼️Graphics  Content type: Blog
mapbox.com·

RenderLab – Prototype rendering techniques and renderers in the browser

 🖼️Graphics

opengl grass over procedural terrain + wind from noise texture

 🖼️Graphics  Content type: Video

New comment by xucian in "Ask HN: Who wants to be hired? (June 2026)"

 🔍RAG  Content type: Discussion

I built an ECS framework using C++26 static reflection features.

 🔩Low-Level  Content type: Code
github.com··r/cpp

Rewriting my 2005 C++/OpenGL game in Go

 🖼️Graphics
nurkiewicz.com·

3DMark adds native Windows on Arm support for ray-tracing benchmarks

 🖼️Computer Graphics  Content type: News
tweaktown.com·

Editor Workflow & Environment Tools news - Detis Engine

 🖼️Graphics
indiedb.com·

Apple launches new AI frameworks, Xcode 27 agentic coding, and cross-platform game tools

 🤖AI Agents
alternativeto.net·

Crown Engine 0.63 Restores Its OpenGL Renderer For Legacy Hardware Support

 🖼️Graphics

I messed up with YOMI Hustle's files in Godot Engine and I regret it please help

 🖼️Graphics  Content type: Video
youtube.com··r/godot

We just broke 4000 USD on our @ zine an...

 🔓Open Source
gamedev.lgbt·

Why UI Frameworks Eventually Become DSLs

 🖼️Graphics

FIPS

 🖼️Graphics
flathub.org·

HowToVulkan: but with Zig

 🖼️Graphics
ziggit.dev·

0003 - Character Rotating Skull

 🖼️Graphics  Content type: Blog
ansimuz.itch.io·

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