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Game Dev
🎮 Game Dev
game engine, graphics programming, gamedev, rendering, ECS
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Making
games
in Rust with Bevy (gpn24)
🦀
Rust
cdn.media.ccc.de
·
5d
5 days ago
Actions for Making games in Rust with Bevy (gpn24)
Path-Traced Inverse
Rendering
with Global Illumination in 3D Gaussian Fields
🖼️
Graphics
Content type:
Academic
arxiv.org
·
1d
1 day ago
Actions for Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
Switch 2 Zelda: Ocarina of Time remake has some fans regretting what they wished for
🖼️
Graphics
Content type:
News
creativebloq.com
·
15h
15 hours ago
Actions for Switch 2 Zelda: Ocarina of Time remake has some fans regretting what they wished for
New Arm tech enables the use of
Unreal
Engine
MegaLights on mobile
🖼️
Graphics
Content type:
News
gamesindustry.biz
·
9h
9 hours ago
Actions for New Arm tech enables the use of Unreal Engine MegaLights on mobile
Unreal
Engine
for Auto with Mapbox
🖼️
Graphics
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for Unreal Engine for Auto with Mapbox
RenderLab – Prototype
rendering
techniques and renderers in the browser
🖼️
Graphics
pub.prklinteractive.com
·
6d
6 days ago
·
Hacker News
Actions for RenderLab – Prototype rendering techniques and renderers in the browser
opengl
grass over procedural terrain + wind from noise texture
🖼️
Graphics
Content type:
Video
youtu.be
·
4h
4 hours ago
·
r/proceduralgeneration
Actions for opengl grass over procedural terrain + wind from noise texture
New comment by xucian in "Ask HN: Who wants to be hired? (June 2026)"
🔍
RAG
Content type:
Discussion
news.ycombinator.com
·
9h
9 hours ago
·
Hacker News
Actions for New comment by xucian in "Ask HN: Who wants to be hired? (June 2026)"
I built an
ECS
framework using C++26 static reflection features.
🔩
Low-Level
Content type:
Code
github.com
·
2d
2 days ago
·
r/cpp
Actions for I built an ECS framework using C++26 static reflection features.
Rewriting my 2005 C++/
OpenGL
game
in
Go
🖼️
Graphics
nurkiewicz.com
·
3d
3 days ago
Actions for Rewriting my 2005 C++/OpenGL game in Go
3DMark adds native Windows on Arm support for
ray-tracing
benchmarks
🖼️
Computer Graphics
Content type:
News
tweaktown.com
·
16h
16 hours ago
Actions for 3DMark adds native Windows on Arm support for ray-tracing benchmarks
Editor Workflow & Environment Tools news - Detis
Engine
🖼️
Graphics
indiedb.com
·
2d
2 days ago
Actions for Editor Workflow & Environment Tools news - Detis Engine
Apple launches new AI frameworks, Xcode 27 agentic coding, and cross-platform
game
tools
🤖
AI Agents
alternativeto.net
·
13h
13 hours ago
Actions for Apple launches new AI frameworks, Xcode 27 agentic coding, and cross-platform game tools
Crown
Engine
0.63 Restores Its
OpenGL
Renderer
For Legacy Hardware Support
🖼️
Graphics
phoronix.com
·
6d
6 days ago
·
r/linux_gaming
Actions for Crown Engine 0.63 Restores Its OpenGL Renderer For Legacy Hardware Support
I messed up with YOMI Hustle's files in
Godot
Engine
and I regret it please help
🖼️
Graphics
Content type:
Video
youtube.com
·
2d
2 days ago
·
r/godot
Actions for I messed up with YOMI Hustle's files in Godot Engine and I regret it please help
We just broke 4000 USD on our @ zine an...
🔓
Open Source
gamedev.lgbt
·
14h
14 hours ago
Actions for We just broke 4000 USD on our @ zine an...
Why UI Frameworks Eventually Become DSLs
🖼️
Graphics
kura.tazz.codes
·
1d
1 day ago
·
r/gamedev
Actions for Why UI Frameworks Eventually Become DSLs
FIPS
🖼️
Graphics
flathub.org
·
5d
5 days ago
Actions for FIPS
HowToVulkan: but with Zig
🖼️
Graphics
ziggit.dev
·
2d
2 days ago
Actions for HowToVulkan: but with Zig
0003 - Character Rotating Skull
🖼️
Graphics
Content type:
Blog
ansimuz.itch.io
·
9h
9 hours ago
Actions for 0003 - Character Rotating Skull
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