Beating the L1 cache with value speculation (2021)
mazzo.liยท5hยท
Discuss: Lobsters
๐Ÿ”ฎBranch Predictors
Java Backend Coding Technology: Writing Code in the Era of AI #Version 1.1
dev.toยท1hยท
Discuss: DEV
๐ŸŽฎLanguage Ergonomics
A Generic Vector Implementation in C using void*, func*
github.comยท5hยท
๐Ÿช„C Metaprogramming
Mojo: Can It Finally Give Python the Speed of Systems Languages?
ponderwall.comยท1hยท
Discuss: r/programming
๐ŸŒณTree Shaking
Design Principle: Composable Services
sleepingpotato.comยท8hยท
Discuss: Hacker News
๐Ÿ”€Control Structures
Java Annotated Monthly โ€“ October 2025
blog.jetbrains.comยท13h
๐Ÿ’ฌSmalltalk VMs
Is Odin Just a More Boring C?
dayvster.comยท10hยท
Discuss: Hacker News
๐ŸนGo Internals
Callbacks in C++ Using Template Functors โ€“ Rich Hickey (1994)
tutok.skยท1dยท
๐ŸŒ‰Cross-Platform FFI
Optimizing Python Loops for Speed and Memory Efficiency with Generators
dev.toยท3hยท
Discuss: DEV
๐Ÿš€Code Motion
Ask HN: Systems Development Path
news.ycombinator.comยท2dยท
Discuss: Hacker News
๐Ÿฆ€MIR Optimization
Cactus Language โ€ข Semantics 1
inquiryintoinquiry.comยท5h
๐Ÿ“‹Backus-Naur Form
Understanding Object-Oriented Programming
understandingoop.comยท12hยท
Discuss: Hacker News
๐Ÿ”ชProgram Slicing
CPU Cache-Friendly Data Structures in Go: 10x Speed with Same Algorithm
skoredin.proยท15hยท
Discuss: Hacker News
โšกCache Optimization
Souvenir
deprogrammaticaipsum.comยท18h
๐Ÿ”—Weak References
Advanced Vulkan Rendering: Building a Modern Frame Graph and Memory Management System
dev.toยท8hยท
Discuss: DEV
๐ŸŒŠDataflow Languages
Obelisk 0.25.4 and handling of WASM traps
obeli.skยท8hยท
๐Ÿ›ก๏ธError Handling
Rodrigo Girรฃo Serrรฃo: Functions: a complete reference | Pydon't ๐Ÿ
mathspp.comยท14h
๐ŸšชFunction Prologues
Use JUnit Parameterized Tests to Force Test Coverage
spin.atomicobject.comยท9h
๐ŸงชCompiler Testing
Beyond the Final Answer: Evaluating the Reasoning Trajectories of Tool-Augmented Agents
arxiv.orgยท17h
๐Ÿ“‹Souffle Datalog
Building a Command-Line Quiz Application in R
towardsdatascience.comยท1d
๐Ÿ’ฌInteractive REPLs