NPCs, Procedural Generation, Behavior Trees, Pathfinding
Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
arxiv.org·14h
8 More Free Linux Games Based on Classics
howtogeek.com·4h
Exploration, exploitation, and thinking
joshs.bearblog.dev·7h
Month in 4 Papers (August 2025)
pub.towardsai.net·4h
Humans Are Being Hired to Make AI Slop Look Less Sloppy
slashdot.org·20h
Deploying AI at scale across the Netherlands
criticalinfralab.net·5h
There are 32 different ways AI can go rogue, scientists say — from hallucinating answers to a complete misalignment with humanity
livescience.com·1d
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