NPCs, Procedural Generation, Behavior Trees, Pathfinding
Sleep Tight: Beating the Stuffing Out of Stuffed Fables
unwinnable.com·1d
Studio Atelico raises $5 million to build AI-first games studio
gamesindustry.biz·1d
Powerful AI technologies and AMD Ryzen AI processors
igorslab.de·7h
Beyond guardrails: A taxonomy of platform engineering control mechanisms
cloud.google.com·1d
Agentic Coding and the Weakness of Extensions for IDEs
thenewstack.io·22h
If you were ever worried about a machine uprising, check out the World Humanoid Robot Games and have a giggle with me
pcgamer.com·1d
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