GPU Programming, OpenCL, Vulkan Compute, Metal Performance Shaders
SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity
arxiv.org·3d
Multi-fidelity Bayesian Data-Driven Design of Energy Absorbing Spinodoid Cellular Structures
arxiv.org·2d
InterfO-RAN: Real-Time In-band Cellular Uplink Interference Detection with GPU-Accelerated dApps
arxiv.org·1d
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