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🎮 Bevy
Game Engine, ECS, Entity Component System, Game Development
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82883
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What should I program?
jamesmcm.github.io
·
1h
🦀
Rust
Introducing
Mutineer
: Chaos Engineering for
Elixir
Function Calls
dev.to
·
1d
·
Discuss:
DEV
❄
iced-rs
creact-labs/creact
:
CReact
is a meta-runtime for building domain-specific,
reactive
execution engines.
github.com
·
5h
·
Discuss:
r/node
,
r/reactjs
🦀
Rust
I Built a
Full-Stack
F1
Fantasy Platform in 4 Weeks
dev.to
·
8h
·
Discuss:
DEV
🦀
Rust
Oatmeal
-
Constraint
propagation for fun
eli.li
·
7h
❄
iced-rs
C++
Implementing
a Chaos Game
simulator
solarianprogrammer.com
·
12h
🦀
Rust
nilpunch/massive-ecs
:
Bitset-based
ECS with rollbacks. C# library and Unity package.
github.com
·
4d
❄
iced-rs
How
StrongDM
’s AI team build
serious
software without even looking at the code
simonw.substack.com
·
1h
·
Discuss:
Substack
❄
iced-rs
Naughty
is
Nice
!
yamlscript.org
·
1d
🦀
Rust
First
devlog
totovel.itch.io
·
4h
❄
iced-rs
I
Write
Games in C (
yes
, C)
jonathanwhiting.com
·
16h
·
Discuss:
Hacker News
🦀
Rust
🎲
GFX
luetkemj.github.io
·
1d
🦀
Rust
What I am doing now
artima.com
·
12h
🦀
Rust
AI
Workflows
with
human-in-the-loop
weavemind.ai
·
2h
·
Discuss:
Hacker News
🦀
Rust
Rust devs
surveil
cheaters
like they're 'playing an RTS game': 'Every gun shot, every message, every dropped item, every kind of interaction is logged'
pcgamer.com
·
18h
🦀
Rust
The first big challenge
ptgnn.itch.io
·
10h
🦀
Rust
Beyond
agentic
coding
haskellforall.com
·
17h
·
Discuss:
Lobsters
,
Hacker News
,
Hacker News
,
r/programming
❄
iced-rs
Software design is now
cheap
dottedmag.net
·
1h
·
Discuss:
Hacker News
🦀
Rust
Show HN:
LocalGPT
– A local-first AI assistant in Rust with
persistent
memory
news.ycombinator.com
·
6h
·
Discuss:
Hacker News
🦀
Rust
Production pain points and coordination patterns from building a
dual-orchestrator
(Claude + Kimi) system on Claude Code. 8 failure modes with specs and
invariants
.
gist.github.com
·
11h
·
Discuss:
Hacker News
🦀
Rust
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