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🎮 GPU Programming
CUDA, OpenCL, Vulkan, Compute Shaders, Parallel Processing
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81203
posts in
666.4
ms
CGRA4ML
: A Hardware/Software Framework to
Implement
Neural Networks for Scientific Edge Computing
arxiv.org
·
4d
🔧
FPGA
A Unified
Density
Operator View of Flow Control and
Merging
arxiv.org
·
14h
🔀
Parallel Algorithms
Unified
Gaming
Gear
linux control - an idea
lemmy.ml
·
3d
🎨
Vulkan
NUASM
— Neuro‑Universal‑ASM: The World's First Native Multi‑Language
Assembler
dev.to
·
2d
·
Discuss:
DEV
🔢
SIMD
GPT 5.2 (
Refine
) at 72.9% on ARC-AGI-2 by Johan_Land_Solver_
V7
kaggle.com
·
4d
📊
Performance Tools
Introducing
SyGra
Studio: A New Era in
Synthetic
Data Generation
dev.to
·
3d
·
Discuss:
DEV
✨
Shader Programming
Flow-Based Programming:
Seminal
Texts and
Theoretical
Foundations
repolex.ai
·
4d
·
Discuss:
Hacker News
🔀
Parallel Algorithms
felt
the
flow
while programming
skuka.online
·
5d
⌨
Programming
John Park’s CircuitPython
Parsec
:
NeoPixel
Starburst on Trellis
blog.adafruit.com
·
4d
🔧
FPGA
How Virtual
Textures
Really Work
shlom.dev
·
4d
·
Discuss:
Hacker News
🎨
Vulkan
RTX 2080 Ti with a
titanium
heart: When
modding
reveals what NVIDIA never wanted to sell
igorslab.de
·
4d
🎨
Vulkan
LlamaLib
: A cross-platform C++/C# library for local LLMs based on
llama.cpp
github.com
·
4d
·
Discuss:
Hacker News
🎨
Vulkan
google/flatbuffers
:
FlatBuffers
: Memory Efficient
Serialization
Library
github.com
·
3d
🧠
Memory Management
Nvidia RTX 6000 GPUs might not actually happen next year, but I'm more
concerned
about what Dynamic
Multi-Frame
Generation will mean for current-gen cards
gamesradar.com
·
4d
🎨
Vulkan
Hello Edge: Keyword
Spotting
on
Microcontrollers
paperium.net
·
3d
·
Discuss:
DEV
🏗️
CPU Architecture
Performance
Tip
of the Week #7: Optimizing for application
productivity
abseil.io
·
2d
🧠
Memory Management
Hetccl
Shows Scaling Of Multi-Vendor GPU
Clusters
For Large Language Models
quantumzeitgeist.com
·
6d
🎨
Vulkan
Simplifying
Vulkan One
Subsystem
at a Time
khronos.org
·
5d
·
Discuss:
Lobsters
,
Hacker News
🎨
Vulkan
Trip Report:
Ad-Hoc
Meeting on
Threads
in C++
artima.com
·
2d
🔀
Parallel Algorithms
Legendary Windows dev codes demos and games for ancient ‘War Games’ monitor — interfaces with the
HP1345a
vector display using an ESP32
microcontroller
tomshardware.com
·
3d
✨
Shader Programming
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