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🎮 GPU Programming
CUDA, OpenCL, Vulkan, Compute Shaders, Parallel Processing
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79972
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571.5
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PackInfer
: Compute- and I/O-Efficient Attention for
Batched
LLM Inference
arxiv.org
·
1d
🧠
Memory Management
Geometric
Image Editing via Effects-Sensitive In-Context
Inpainting
with Diffusion Transformers
arxiv.org
·
5h
✨
Shader Programming
How I Built My Project in
Haskell
dev.to
·
2d
·
Discuss:
DEV
🦀
Rust
The (In)visible Shield: Inside
Arpad
Kish’s C++ Implementation of Nightshade for
GreenEyes.AI
dev.to
·
4d
·
Discuss:
DEV
🎨
Vulkan
GIMP
Post-3.2 Will Be Looking At Hardware Acceleration, Full
CMYK
& More
lxer.com
·
5d
✨
Shader Programming
Kanban
Simulation with Flow
Analytics
businessmap.io
·
5d
📊
Performance Tools
Build in a Day: AI Video
Clipping
with
CE.SDK
img.ly
·
4d
🎨
Vulkan
Own your AI: Learn how to fine-tune
Gemma
3
270M
and run it on-device
developers.googleblog.com
·
5d
🧠
Memory Management
Using
Nsight
Compute with large
codebases
- Part 2 : Profiling large code bases
blog.ncompass.tech
·
6d
·
Discuss:
Hacker News
📊
Performance Tools
The ‘Super Bowl’ standard:
Architecting
distributed systems for massive
concurrency
infoworld.com
·
5d
🔀
Parallel Algorithms
Battle-testing
Lynx
at
Allegro
blog.allegro.tech
·
5d
·
Discuss:
Hacker News
,
r/javascript
,
r/programming
🎮
Game Engines
Using
PLANS.md
for multi-hour problem
solving
developers.openai.com
·
5d
📊
Performance Tools
Identifying and
visualizing
features of
architectural
perception with generative adversarial networks
pure.mpg.de
·
4d
🔺
Mesh Shaders
Sukr
: A minimal static site
compiler
in Rust with zero-JS output
lobste.rs
·
5d
·
Discuss:
Lobsters
🦀
Rust
3D Gaussian
Splatting
: Complete Guide to Services, Use Cases & Web
Viewers
(2026)
utsubo.com
·
5d
·
Discuss:
Hacker News
✨
Shader Programming
On
craft
and AI
slightknack.dev
·
5d
·
Discuss:
Lobsters
,
Hacker News
🎮
Game Engines
The open source design
stack
piccalil.li
·
4d
🎨
Vulkan
Will an Nvidia Laptop Even
Matter
?
gizmodo.com
·
5d
💻
Computer Hardware
26x
technicalchops.com
·
5d
·
Discuss:
Hacker News
🦀
Rust
Making Motion Behave: Inside
Vladyslav
Penev
’s Production-Ready Interaction Systems
tympanus.net
·
5d
🎨
Vulkan
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