flowengineR: A Modular and Extensible Framework for Fair and Reproducible Workflow Design in R
arxiv.org·15h
🦀Rust
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Autark: Rethinking build systems – Integrate, Don't Outsource
blog.annapurna.cc·4h·
Discuss: Hacker News
⚙️Compilers
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Optimizing HTML5 Action Games for Mobile Devices
dev.to·6h·
Discuss: DEV
🎨Vulkan
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Prog8
github.com·4h·
Discuss: Hacker News
🔩Assembly
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Simple rule of thumb for deciding code architecture?
reddit.com·23h·
Discuss: r/godot
🎨Vulkan
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onedraw — a GPU-driven 2D renderer
dev.to·2d·
Discuss: DEV
Shader Programming
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Grand Theft Auto 4 RTX Remix revives the 2008 classic with modern path traced lighting
tweaktown.com·1d
🌟Ray Tracing
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Automated Semantic Scene Graph Construction & Validation for Real-Time USD Pipelines
dev.to·46m·
Discuss: DEV
Shader Programming
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Pixel Art Filtering
jorenjoestar.github.io·4h·
Discuss: Hacker News
Shader Programming
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Kubernetes Isn’t Your AI Bottleneck — It’s Your Secret Weapon
thenewstack.io·4h
📊Performance Tools
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Show HN: a Rust ray tracer that runs on any GPU – even in the browser
github.com·1d·
Discuss: Hacker News
🔺Mesh Shaders
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Synopsys and NVIDIA Forge AI Powered Future for Chip Design and Multiphysics Simulation
semiwiki.com·1d
🎮GPU Programming
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My First Multi-GPU Kernel: Writing All-to-All for AMD MI300X
gau-nernst.github.io·1d·
Discuss: Hacker News
🎮GPU Programming
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PAINT25 Invited Talk transcript: “Notational Freedom via Self-Raising Diagrams”
programmingmadecomplicated.wordpress.com·7h
🦀Rust
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Unreal Engine 5's finest hour? The Outer Worlds 2 review
notebookcheck.net·3d
🎨Vulkan
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Free Functions Don't Change Performance (Much)
16bpp.net·1d·
Discuss: Hacker News, r/cpp
🦀Rust
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TypeScript Rewrote Itself in Go?! What That “10x Faster” Hype Really Means
dev.to·4h·
Discuss: DEV
🦀Rust
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eBPF Tutorial by Example: Monitoring GPU Driver Activity with Kernel Tracepoints
dev.to·13h·
Discuss: DEV
🎨Vulkan
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Nvidia GeForce RTX 5070 Ti vs AMD Radeon 9070 XT with DLSS and FSR Enabled
techspot.com·1d
🎨Vulkan
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