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🎨 Vulkan
Graphics API, Low-level Rendering, GPU Control, Performance
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81875
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New
Canvas
Rendering Features in
Qt
qt.io
·
3d
✨
Shader Programming
Framework 13
Initial
Impressions
abgn.me
·
1d
·
Discuss:
Hacker News
🦀
Rust
Building a Dynamic
Multilanguage
System Without
Rebuilds
kuldeepmodi.vercel.app
·
12h
·
Discuss:
DEV
🦀
Rust
India’s
Neocloud
Players Ride The
Sovereign
AI Wave
askwiki.blogspot.com
·
20h
🎮
Game Engines
Jacob
Boxerman
- Declarative,
Reproducible
Emacs with straight.el and use-package
jakebox.github.io
·
2d
·
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Lobsters
,
Hacker News
🦀
Rust
Oddly
Simple
GUI
Programs
simonsafar.com
·
1d
·
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⌨
Programming
Achieving
Ultra-Fast AI Chat
Widgets
cjroth.com
·
1d
·
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🔀
Parallel Algorithms
Implementing Auto
Tiling
With Just 5
Tiles
kyledunbar.dev
·
4d
·
Discuss:
Lobsters
,
Hacker News
✨
Shader Programming
Performance Tip of the Week #83:
Reducing
memory
indirections
abseil.io
·
1d
🧠
Memory Management
fubarduck/FGCtool
: Windows utility that optimizes display and audio settings for competitive fighting games
github.com
·
17h
🎮
Game Engines
Design of a GPU with
Heterogeneous
Cores
for Graphics
arxiv.org
·
6d
🎮
GPU Programming
System76
plans for COSMIC include
Vulkan
, HDR, gaming improvements and more
gamingonlinux.com
·
2d
🖥️
Operating Systems
First
devlog
totovel.itch.io
·
21h
🎮
Game Engines
6 GNOME
extensions
that made me stop missing Windows
entirely
xda-developers.com
·
6h
🖥️
Operating Systems
Qwen3 Coder Next
80B
A3B
: what it takes to run it locally
hardware-corner.net
·
4d
🎮
Game Engines
Jokes
on You AI: Turning the
Tables
dev-log.me
·
14h
·
Discuss:
Hacker News
⌨
Programming
feldera/feldera
: The
Feldera
Incremental
Computation Engine
github.com
·
1d
🦀
Rust
Crafting
the Eyes for Thinking Machines: The “White Box”
VLM
pub.towardsai.net
·
2d
🔧
FPGA
Scaling AI Inference: Why Your Next .NET
Microservice
Needs Kubernetes and
ONNX
dev.to
·
7h
·
Discuss:
DEV
🦀
Rust
Deterministic AI:
Reclaiming
Predictable Latency with Rust and Zero-Cost
Abstractions
dev.to
·
2d
·
Discuss:
DEV
🦀
Rust
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