GLSL, Fragment Shaders, Vertex Shaders, Graphics Pipeline

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Realistic Fabric Wrinkles in Real-Time: Building Displacement Maps with Fabric.js
dev.to·21h·
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🎨Graphics Programming
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GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering
arxiv.org·6h
🎨Graphics Programming
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Sub-Second AI Image Generation – 4B and 9B Models
flux2klein.co·22h·
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Triangle Edge Rendering
sebastian-weiss.eu·3d
🎨Graphics Programming
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100 Three.js Tips That Actually Improve Performance (2026)
utsubo.com·2d
🖼️WebGPU
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Democratising the Dark Arts: Writing Triton Kernels with Claude
blopig.com·21h
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Volumetric Clouds with Clojure and Lwjgl
wedesoft.de·21h·
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2D or Not 2D
campedersen.com·14h·
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NVIDIA Warp: High-Performance Physics Simulation Framework
dev.to·6h·
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⚛️Physics Simulation
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TRACER: Texture-Robust Affordance Chain-of-Thought for Deformable-Object Refinement
arxiv.org·6h
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Establishing design principles for achieving ultralow thermal conductivity via controlled chemical disorder
phys.org·15h
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Show HN: A Specialized Grok Prompt Refiner for Vision API
grok-bikini.com·17h·
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NVIDIA/libnvidia-container: NVIDIA container runtime library
github.com·10h
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Raymarched DX12 GPU Benchmark Will Destroy Your RTX 5090 Even at 480p
gaming67.com·16h·
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The Practical Guide to Advanced PyTorch
digitalocean.com·1d
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Show HN: Modelfy – Turn a single image into a 3D model (GLB/OBJ)
modelfy.art
·1d·
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Intel’s GPUs just got a big boost with Nvidia-style multi-frame generation
aphnetworks.com·1d
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Stream Im4xel_
soundcloud.com·3h
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Generate Code, Build Scenes, Debug Errors
ziva.sh·14h·
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