Cozy Wood Chopper
kikrim.itch.io·8h
🎲Procedural Generation
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Hi, my name is Sebastian Kloch, and I’m the creator of this short game called Cozy Wood Chopper.

I’d like to share a few thoughts that could potentially help other devs not repeat the same mistakes (or at least learn that mistakes are part of the process).

TL;DR

Created for portfolio purposes

Almost 2 months of full-time work

About 3/8 of development time spent on the gameplay loop, the rest on safeguards, tutorials, and UI

Unity, browser build with mouse, keyboard, and touch support

Even if you don’t reach exactly what you imagined, having a goal can still get you close enough to be satisfied — with some cut corners

Making a slow game interesting is hard

Collision detection is tricky

Getting feedback is crucial for making a game understandable…

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