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3D Graphics
🎮 3D Graphics
rendering, 3D engine, real-time graphics, rasterization
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Crown
Engine
0.63 Restores Its
OpenGL
Renderer
For Legacy Hardware Support
🖥️
GPU Programming
phoronix.com
·
6d
6 days ago
·
r/linux_gaming
Actions for Crown Engine 0.63 Restores Its OpenGL Renderer For Legacy Hardware Support
Path-Traced Inverse
Rendering
with Global Illumination in
3D
Gaussian Fields
✨
Shaders
Content type:
Academic
arxiv.org
·
2d
2 days ago
Actions for Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
3DMark adds native Windows on Arm support for
ray-tracing
benchmarks
🖥️
GPU Programming
Content type:
News
tweaktown.com
·
22h
22 hours ago
Actions for 3DMark adds native Windows on Arm support for ray-tracing benchmarks
Ollama 0.30 GPU Boost: Faster local Qwen inference on NVIDIA
🖥️
GPU Programming
everylocalai.com
·
8h
8 hours ago
·
DEV
Actions for Ollama 0.30 GPU Boost: Faster local Qwen inference on NVIDIA
Editor Workflow & Environment Tools news - Detis
Engine
🛠️
Systems Programming
indiedb.com
·
2d
2 days ago
Actions for Editor Workflow & Environment Tools news - Detis Engine
xarray/osgverse: osgVerse, a complete
3d
engine
solution
based
on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
🖥️
GPU Programming
Content type:
Code
github.com
·
5d
5 days ago
Actions for xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
opengl
grass over procedural terrain + wind from noise texture
🖥️
GPU Programming
Content type:
Video
youtu.be
·
10h
10 hours ago
·
r/proceduralgeneration
Actions for opengl grass over procedural terrain + wind from noise texture
Firefox Merges Support For
Vulkan
Video Decoding
🖥️
GPU Programming
Content type:
Discussion
news.slashdot.org
·
2d
2 days ago
Actions for Firefox Merges Support For Vulkan Video Decoding
One attribute to rule them all
🖥️
GPU Programming
Content type:
Blog
mapbox.com
·
5d
5 days ago
·
Hacker News
Actions for One attribute to rule them all
Why UI Frameworks Eventually Become DSLs
🖥️
GPU Programming
kura.tazz.codes
·
1d
1 day ago
·
r/gamedev
Actions for Why UI Frameworks Eventually Become DSLs
Post #18: Down is up?
🔩
Assembly
compiledfrog.com
·
1h
1 hour ago
Actions for Post #18: Down is up?
Building an Interactive Digital Stamp Collection with
Shaders
, Postcards, and Playful Inspection
✨
Shaders
tympanus.net
·
2d
2 days ago
Actions for Building an Interactive Digital Stamp Collection with Shaders, Postcards, and Playful Inspection
Writing GPU
shaders
in Rust (gpn24)
✨
Shaders
cdn.media.ccc.de
·
5d
5 days ago
Actions for Writing GPU shaders in Rust (gpn24)
New Arm tech enables the use of Unreal
Engine
MegaLights on mobile
🖥️
GPU Programming
Content type:
News
gamesindustry.biz
·
16h
16 hours ago
Actions for New Arm tech enables the use of Unreal Engine MegaLights on mobile
Firefox 153 Lands
Vulkan
Video Decode Support, Big Win for Linux NVIDIA Users
🖥️
GPU Programming
linuxiac.com
·
2d
2 days ago
Actions for Firefox 153 Lands Vulkan Video Decode Support, Big Win for Linux NVIDIA Users
HowToVulkan: but with Zig
🖥️
GPU Programming
ziggit.dev
·
3d
3 days ago
Actions for HowToVulkan: but with Zig
Game
Porting Toolkit 4 is here!
🖥️
GPU Programming
developer.apple.com
·
2d
2 days ago
·
Hacker News
,
r/macgaming
Actions for Game Porting Toolkit 4 is here!
RPGMapEditor.com: A Free
Browser-Based
Battle Map Maker for D&D and VTTs
🔷
.NET
Content type:
Discussion
rpgmapeditor.com
·
17h
17 hours ago
·
DEV
Actions for RPGMapEditor.com: A Free Browser-Based Battle Map Maker for D&D and VTTs
RADV Driver Now Leveraging RDNA3+ Hardware Feature For Better Instruction Cache Prefetching
🖥️
GPU Programming
phoronix.com
·
19h
19 hours ago
Actions for RADV Driver Now Leveraging RDNA3+ Hardware Feature For Better Instruction Cache Prefetching
Rewriting my 2005 C++/
OpenGL
game
in Go
🛠️
Systems Programming
nurkiewicz.com
·
4d
4 days ago
Actions for Rewriting my 2005 C++/OpenGL game in Go
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