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๐ฎ Game Development
Graphics Programming, Game Engines, Real-time Systems, Bevy
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Escape
from Night City
unwinnable.com
ยท
3d
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Retro Gaming
The $0 Linux "
Swiss
Army
Knife
" every developer should install today
howtogeek.com
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SerenityOS
tkr
:
Reflecting
on my first hobby software project
goodinternetmagazine.com
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Build Systems
Philosophy
of Game
Mastering
blog.firedrake.org
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Interactive Fiction
Why I
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libGDX
Over Unity for My First 2D Game
dev.to
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From Turbo
Pascal
to TypeScript: Anders
Hejlsberg
on Language Design, Scale, and AI
dev.to
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Compiler Design
Claude Code and the new age of software development
justinjackson.ca
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๐ญ
Program Synthesis
GTK
hackfest
, 2026 edition
blogs.gnome.org
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Abseil
The Linux
graphics
stack in a
nutshell
, partย 1
lwn.net
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ahead-of-time wasm
gc
in
wastrel
wingolog.org
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Lobsters
,
Hacker News
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WASM Runtime
A
Tale
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Apples
arbinquiry.com
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QEMU TCG
I Built a 6
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JIT
in Five Months
unlikelyemphasis.substack.com
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Substack
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JIT Compilation
Pathwise
Test-Time Correction for
Autoregressive
Long Video Generation
arxiv.org
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Michael
Tsai
- Blog - LLMs and Software Development
Roundup
mjtsai.com
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Prompt Engineering
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Engine 5.7
procedural
content generation updates explained
creativebloq.com
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Procedural Generation
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Voltage
Regulation via GPU
Utilization
Control
arxiv.org
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WebGPU
[
OFF-MENU
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Apocalypse
Survival Guide
pizzaexperiments.com
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Prompt Engineering
GeForce NOW
Celebrates
Six Years With One Billion Hours
Streamed
and 24 New Games
eteknix.com
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Handheld Gaming
1to10partners/seven
: `seven up` is `
vagrant
up` but made of `sprite` for safe agentic development
github.com
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MultiPaxos
There's More to Do Than Ever Before
blog.gorewood.games
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