I’m thrilled to announce that Valehands, the full version of the game, finally has a Steam page, if you want to follow the project and wishlist it!
When I released Lumberite: prologue, I didn’t expect the massive support it was going to receive. I have developed over 30 different games in the past, but this small 3-days project has reached as many players as the rest of my work combined.
The thing is… at that time, I was already 300 hours deep into my current commercial project called “The Board is Yours”, and I was not too far from finishing, so I decided to progress on both games in parallel. I worked to finish and release my first commercial game as properly as…
I’m thrilled to announce that Valehands, the full version of the game, finally has a Steam page, if you want to follow the project and wishlist it!
When I released Lumberite: prologue, I didn’t expect the massive support it was going to receive. I have developed over 30 different games in the past, but this small 3-days project has reached as many players as the rest of my work combined.
The thing is… at that time, I was already 300 hours deep into my current commercial project called “The Board is Yours”, and I was not too far from finishing, so I decided to progress on both games in parallel. I worked to finish and release my first commercial game as properly as possible, and I will release a demo in less than 2 weeks. But at the same time I also kept working on Valehands to design the progression, the next biomes, the systems and the flow of the game, and make sure to preserve what made the prologue special and satisfying to play. The full game will let you explore 5 distinct areas, guide and manage over a dozen worker roles, and unlock 100+ upgrades as the world grows around your choices. I really hope you will enjoy it!
Also, if you’re interested, feel free to check out and wishlist the other project that I’m currently finishing: (The Board is Yours). That would mean a lot!