Publisher: James Grammaticus
It’s High Noon,
For characters levels 4-8, or 12-17, Explore Treasure in the Badlands seventh chapter, which takes you to the down on its luck dwarven hold of Grengunzain. Travel into the Under-Ruins with a rival adventuring party, meet the tragic hero Maxonius Phloop, and bring freedom the people of Grengunzain!
As this is pay what you want, please do! Just now that even 10 cents goes a long way to making these adventures happen, so thank you, regardless of how much you pay!
Treasure in the Badlands is the first full campaign written by James Grammaticus, with a 5e version and a Defy the Legends version. This campaign takes characters from levels 1-18 through a Wild West with more secrets than you can imagine. COMPLETE EDITI...
Publisher: James Grammaticus
It’s High Noon,
For characters levels 4-8, or 12-17, Explore Treasure in the Badlands seventh chapter, which takes you to the down on its luck dwarven hold of Grengunzain. Travel into the Under-Ruins with a rival adventuring party, meet the tragic hero Maxonius Phloop, and bring freedom the people of Grengunzain!
As this is pay what you want, please do! Just now that even 10 cents goes a long way to making these adventures happen, so thank you, regardless of how much you pay!
Treasure in the Badlands is the first full campaign written by James Grammaticus, with a 5e version and a Defy the Legends version. This campaign takes characters from levels 1-18 through a Wild West with more secrets than you can imagine. COMPLETE EDITION AVAILABLE ON AUTHOR'S PAGE.
A cataclysmic event of the old empire has left the Badlands in its wake: a magical mutated wild west of endless possibility. Rumor has it that there's a treasure so powerful and secret that only the mightiest of heroes could ever hope to obtain it. All you know is, whatever that treasure is, it'll make your every wish come true. Are you ready to go treasure hunting?
Secrets lie in every corner of the Badlands. The full book contains 14 unique adventure paths, 25+ dungeons, several random encounter tables, swathes of background setting lore, 104 unique monster statblocks, 11 unique magic items, more than a hundred combat maps, 2 playable species, and a flexible branching path narrative to tie it all together. The 434 page campaign book has something for everyone and every group, order it by following through to the author's page!
This is the DTL version of the seventh chapter of Treasure in the Badlands. Make sure you order the right version when you purchase your copy.