Publisher: Wagon Wheel Publishing
You can kill a man.
Or you can erase him.
Only one of those lasts.
Closing the Books is the final episode of a Frontier Story for Saloons & Outlaws™, where violence no longer solves the problem and distance no longer protects the crew. What remains is paperwork, corrections, and the quiet certainty of institutions that know how to finish things cleanly.
This episode begins immediately after the events of the previous story. The crew is already known. Work has stopped. Outcomes are being tracked. Whether they escaped under fire or were dragged away in irons, the frontier has moved from reaction to record.
Here, power is no longer abstract.
It is file...
Publisher: Wagon Wheel Publishing
You can kill a man.
Or you can erase him.
Only one of those lasts.
Closing the Books is the final episode of a Frontier Story for Saloons & Outlaws™, where violence no longer solves the problem and distance no longer protects the crew. What remains is paperwork, corrections, and the quiet certainty of institutions that know how to finish things cleanly.
This episode begins immediately after the events of the previous story. The crew is already known. Work has stopped. Outcomes are being tracked. Whether they escaped under fire or were dragged away in irons, the frontier has moved from reaction to record.
Here, power is no longer abstract.
It is filed, amended, and enforced.
What’s Inside
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The concluding Frontier Story episode, written for Arbiter-led play
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A pressure-forward narrative focused on pursuit, fatigue, and exposure
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Branching paths based on the crew’s prior choices
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A records house in St. Graham where outcomes become permanent
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Institutional opposition that acts procedurally, not emotionally
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Clear guidance for handling pursuit, arrest attempts, and quiet escalation
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Locked consequences that resolve the story without resetting the world
There are no speeches here.
No villains to confront.
No ending that wipes the board clean.
Only a final decision about what the record will say.
Design Notes
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Violence is fast; consequences are slow
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Killing a problem does not erase its paperwork
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Silence matters as much as speed
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This story rewards restraint, timing, and hard choices
Requirements
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Saloons & Outlaws™ (core rules required)