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🎨 Computer Graphics
Shaders, GPU Programming, Ray Tracing, Linear Algebra
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80183
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Graphics
Programming
Conference
graphicsprogrammingconference.com
·
1d
⚡
SIMD
The
Prospero
Challenge
mattkeeter.com
·
15h
⚡
SIMD
Rotated
Lights for Consistent and Efficient 2D
Gaussians
Inverse Rendering
arxiv.org
·
1h
⚡
SIMD
Putting
a real-time 3D
shader
on the Game Boy Color
blog.adafruit.com
·
9h
⚡
SIMD
A
raycasting
engine in 7 easy
steps
austinhenley.com
·
17h
·
Discuss:
Hacker News
⚡
SIMD
How
computers
show graphics under the
hood
.
dev.to
·
2d
·
Discuss:
DEV
⚡
SIMD
Online
AutoCAD
2D
& 3D Course
forums.anandtech.com
·
43m
📐
Linear Algebra
Graph
algebra
en.wikipedia.org
·
3h
🔢
Number Theory
Shades
of
Halftone
blog.maximeheckel.com
·
5h
⚡
SIMD
ArcFlow
:
Unleashing
2-Step Text-to-Image Generation via High-Precision Non-Linear Flow Distillation
arxiv.org
·
1h
⚡
SIMD
Fundamentals
of Data
Visualization
clauswilke.com
·
1d
📐
Linear Algebra
Discover the tools helping 2D artists push their work in
exciting
new
directions
creativebloq.com
·
21h
⚙️
Compilers
Graphic Rants:
Nanite
Tessellation
graphicrants.blogspot.com
·
9h
🌐
WebAssembly
namgyaaal/avoxelgame
: Voxel Game written in Dyalog APL and SDL3
github.com
·
8h
·
Discuss:
Lobsters
⚙️
Compilers
Frequent
problem with no solution for 2D flat art
rendering
.
play.google.com
·
17h
·
Discuss:
r/godot
⚡
SIMD
Inside
Mesa
26.0's
RADV
RT improvements
pixelcluster.github.io
·
8h
·
Discuss:
Hacker News
,
r/linux_gaming
⚙️
Compilers
Textures
rlsbb.ru
·
1d
🦀
Rust
computer graphics, maths, shaders,
fractals
,
demoscene
iquilezles.org
·
6d
🔢
Number Theory
The power of anime: using anime for education and
outreach
in
STEM
frontiersin.org
·
10h
·
Discuss:
Hacker News
🔢
Number Theory
The
extraordinary
GPU, from entertainment to
supercomputer
jonpeddie.com
·
15h
⚡
SIMD
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