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🦫 golang
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How do you handle status code on a simple api?
reddit.com
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7h
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r/golang
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gamedev
The Lobster Programming Language
strlen.com
·
11h
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Hacker News
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gamedev
Mocks/Stubs etc
roadmap.sh
·
6d
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r/golang
🎮
gamedev
validating json structure before/when unmarshaling
go.dev
·
2d
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r/golang
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Waitgroups: what they are, how to use them and what changed with Go 1.25
mfbmina.dev
·
2d
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Hacker News
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r/golang
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gdscript
mimidns: an authoritative dns server in Go.
github.com
·
3d
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r/golang
📝
gdscript
Making Games in Go: 3 Months Without LLMs vs. 3 Days with LLMs
marianogappa.github.io
·
1d
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,
r/programming
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gamedev
Rust for JavaScript Engineers – Intro
afloat.boats
·
2d
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gamedev
Advice - How to share a RefCounted object between an editor plug and an instance
codeberg.org
·
10h
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r/godot
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Typeclassopedia
wiki.haskell.org
·
1d
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Hacker News
🤖
godot
Show HN: Async – Claude Code and Linear and GitHub PRs in One Opinionated Tool
github.com
·
17h
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Mojo Vision
docs.modular.com
·
3h
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Shelling Out Is Selling Out
petersobot.com
·
5h
·
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Hacker News
📝
gdscript
How to Build a ChatGPT Clone in Go: Cost, Context, and Lessons
nleiva.medium.com
·
13h
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Hacker News
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A Fast Bytecode VM for Arithmetic: The Compiler
abhinavsarkar.net
·
1d
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Lobsters
,
Hacker News
,
r/programming
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gamedev
Yet Another Article About Error Handling in Go
medium.com
·
1d
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r/golang
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gdscript
Capture Checking in Scala
nrinaudo.github.io
·
1d
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Hacker News
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gamedev
Fuzz-testing Go HTTP services
packagemain.tech
·
3d
·
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r/golang
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gamedev
I started Aria: a lightweight, event-driven WebSocket framework for Go (feedback welcome!)
reddit.com
·
1d
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r/golang
🎮
gamedev
Stable, Mutable References for Ante
antelang.org
·
17h
·
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Hacker News
,
r/programming
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