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Generative Art
🎨 Generative Art
procedural art, creative coding, algorithmic art, p5.js
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19
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phenax/sqlite-creative-coding
:
Creative
coding
in SQL
💡
GLSL
Content type:
Code
github.com
·
3d
3 days ago
·
Hacker News
Actions for phenax/sqlite-creative-coding: Creative coding in SQL
Mosaic
💡
GLSL
flathub.org
·
2d
2 days ago
Actions for Mosaic
Slanted Magazine #47—Digital Tools Reframes What It Means to Work as a Designer Today
🖥️
UI Design
weandthecolor.com
·
1h
1 hour ago
Actions for Slanted Magazine #47—Digital Tools Reframes What It Means to Work as a Designer Today
My UFO GitHub Finish-Up-A-Thon Challenge
🌐
Web Dev
codepen.io
·
2d
2 days ago
·
DEV
Actions for My UFO GitHub Finish-Up-A-Thon Challenge
Writing GPU
shaders
in Rust (gpn24)
💡
GLSL
cdn.media.ccc.de
·
4d
4 days ago
Actions for Writing GPU shaders in Rust (gpn24)
How&How's Brand Identity System for Ideogram
🖥️
UI Design
abduzeedo.com
·
1d
1 day ago
Actions for How&How's Brand Identity System for Ideogram
I vibed a fractal zoomer you can play with
✨
WebGL
zoomingfractal.com
·
4d
4 days ago
·
Hacker News
,
r/InternetIsBeautiful
,
r/SideProject
,
r/WebApps
,
r/javascript
,
r/proceduralgeneration
,
r/sideprojects
,
r/vibecoding
,
r/webdev
Actions for I vibed a fractal zoomer you can play with
Open source building blocks for computational design. Est. 2006
🌐
Web Dev
thi.ng
·
2d
2 days ago
·
Hacker News
Actions for Open source building blocks for computational design. Est. 2006
RenderLab – Prototype rendering techniques and renderers in the browser
💡
GLSL
pub.prklinteractive.com
·
6d
6 days ago
·
Hacker News
Actions for RenderLab – Prototype rendering techniques and renderers in the browser
Floor and Ceil Versus Denormals on CPU and GPU
💡
GLSL
asawicki.info
·
6d
6 days ago
Actions for Floor and Ceil Versus Denormals on CPU and GPU
Why UI Frameworks Eventually Become DSLs
💡
GLSL
kura.tazz.codes
·
1d
1 day ago
·
r/gamedev
Actions for Why UI Frameworks Eventually Become DSLs
An introduction to the Linux graphics stack
💡
GLSL
crosscat.me
·
2d
2 days ago
Actions for An introduction to the Linux graphics stack
Being non-binary
✍️
Personal Essays
todepond.com
·
2d
2 days ago
Actions for Being non-binary
xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
💡
GLSL
Content type:
Code
github.com
·
4d
4 days ago
Actions for xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
One Revolution
Per
Minute: How THE MIROR Makes Time Visible - Yanko Design
⚛️
Physics
yankodesign.com
·
6d
6 days ago
Actions for One Revolution Per Minute: How THE MIROR Makes Time Visible - Yanko Design
We Painted Ourselves Into a Corner
💡
GLSL
Content type:
Blog
programmingsimplicity.substack.com
·
6d
6 days ago
·
Substack
Actions for We Painted Ourselves Into a Corner
zed-industries/zed
glsl-v0.2.4
💡
GLSL
Content type:
Code
github.com
·
4d
4 days ago
Actions for zed-industries/zed glsl-v0.2.4
neo4-svg/cybersh: CYBER
SH
— Offline AI CLI for security researchers & devs. Runs local GGUF models via llama‑cpp‑python, no servers or API keys. Modes: Agent, Sec, Vibe,
Code
, Chat. Features file analysis, command execution, payload
generation
, recon planning, cyberpunk UI. Pure Python stdlib.
🔷
SVG
Content type:
Code
github.com
·
5d
5 days ago
·
DEV
Actions for neo4-svg/cybersh: CYBER SH — Offline AI CLI for security researchers & devs. Runs local GGUF models via llama‑cpp‑python, no servers or API keys. Modes: Agent, Sec, Vibe, Code, Chat. Features file analysis, command execution, payload generation, recon planning, cyberpunk UI. Pure Python stdlib.
duanebester/gooey: Gooey is a hybrid immediate/retained mode UI framework designed for building fast, GPU-rendered applications on macOS/Metal, WebAssembly/WebGPU, and Wayland/Vulkan
✨
WebGL
Content type:
Code
github.com
·
6d
6 days ago
·
Hacker News
Actions for duanebester/gooey: Gooey is a hybrid immediate/retained mode UI framework designed for building fast, GPU-rendered applications on macOS/Metal, WebAssembly/WebGPU, and Wayland/Vulkan
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