Shaders

GLSL, shader code, vertex shader, fragment shader

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Scoured 16 posts in 6.8 ms

xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.

 🎨OpenGL  Content type: Code
github.com·

Mosaic

 🎨OpenGL
flathub.org·

Why UI Frameworks Eventually Become DSLs

 🕹️Game Dev

Writing GPU shaders in Rust (gpn24)

 🖼️Graphics Programming
cdn.media.ccc.de·

10 Years of Mapbox GL

 🖼️Computer Graphics  Content type: Blog
mapbox.com·

Floor and Ceil Versus Denormals on CPU and GPU

 🖼️Graphics Programming
asawicki.info·

RenderLab – Prototype rendering techniques and renderers in the browser

 🖼️Computer Graphics

#649, June 8th 2026

 ⚙️C Programming
llvmweekly.org·

An introduction to the Linux graphics stack

 🖼️Computer Graphics
crosscat.me·

Release candidate: Godot 4.7 RC 1

 🎮Godot
godotengine.org··r/godot

WebGPU Perspective Projection

 🖼️Graphics Programming

Open source building blocks for computational design. Est. 2006

 📝Lisp
thi.ng··Hacker News

zed-industries/zed glsl-v0.2.4

 🎨OpenGL  Content type: Code
github.com
·

duanebester/gooey: Gooey is a hybrid immediate/retained mode UI framework designed for building fast, GPU-rendered applications on macOS/Metal, WebAssembly/WebGPU, and Wayland/Vulkan

 🖼️Computer Graphics  Content type: Code
github.com
··Hacker News

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