Game Engines

Entity Component Systems, Rendering Pipelines, Physics Simulation, Asset Management

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Scoured 224 posts in 5.7 ms

PhysGraph: A Physics-aware 3D Scene Graph for Perception and Reasoning

馃捇Operating SystemsContent type: Academic
arxiv.org

Visual Commonsense Driven Knowledge Refinements for Scene Graph Generation

馃攳RAGContent type: Academic
arxiv.org

SCOUT: Semantic scene COverage via Uncertainty-guided Traversal

馃幁Anthropic ClaudeContent type: Academic
arxiv.org

Unveiling the Unknown: Open Vocabulary Object Detection with Scene Graphs

馃攳Vector DatabasesContent type: Academic
arxiv.org

HyperVis: Continuous Latent Visual Relational Graphs on the Lorentz Hyperboloid for Compositional Reasoning

馃攳Vector DatabasesContent type: Academic
arxiv.org

T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation

馃捇Operating SystemsContent type: Academic
arxiv.org

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