Game Engines

Entity Component Systems, Rendering Pipelines, Physics Simulation, Asset Management

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HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents

 ⚙️Compilers  Content type: Academic
arxiv.org·

Linux latency measurements and compositor tuning

 🎮Game Development  Content type: Blog

Cats Disappear at Sunset. Can You Find Them in Time?

 🎮Game Development  Content type: Blog
dev.to··DEV

Remember with Confidence: Uncertainty Quantification for Spatio-temporal Memory with Probabilistic Guarantees

 📈Optimization  Content type: Academic
arxiv.org·

AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Games

 🎮Game Development  Content type: Academic
arxiv.org·

MSc Final Project DevLog #1: Introduction

 🎮Game Development  Content type: Blog
dev.to··DEV

OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics

 🎮Game Development  Content type: Academic
arxiv.org·

Structuring agentic AI for HPC code modernization

 Code Generation  Content type: Academic
arxiv.org·

Road To KiwiEngine #10: Why Sugar Isn’t Just Another Page Builder

 🔄DevOps  Content type: Blog
dev.to··DEV

LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss

 📈Optimization  Content type: Academic
arxiv.org·

Why I Started Building Vix.cpp

 ⚙️Systems Programming  Content type: Blog
dev.to··DEV

Visual Commonsense Driven Knowledge Refinements for Scene Graph Generation

 🔍RAG  Content type: Academic
arxiv.org·

QPredSGG: Hybrid Quantum Predicate Learning for Long-Tailed Scene Graph Generation

 🔲Cellular Automata  Content type: Academic
arxiv.org·

Stop Guessing Frame Drops: Passive Zero Overhead Performance Telemetry for Flutter

 🚀Performance Engineering  Content type: Blog
dev.to··DEV

Unveiling the Unknown: Open Vocabulary Object Detection with Scene Graphs

 🔍Vector Databases  Content type: Academic
arxiv.org·

STIKSHOT - A STICKMAN VIDEO RENDERER TOWARDS BEYOND

 🎮Game Development  Content type: Blog
dev.to··DEV

HyperVis: Continuous Latent Visual Relational Graphs on the Lorentz Hyperboloid for Compositional Reasoning

 🔍Vector Databases  Content type: Academic
arxiv.org·

Chrono Shift: Time Weaver - A Time-Bending Platformer Built with AI

 🎮Game Development  Content type: Blog
dev.to··DEV

T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation

 💻Operating Systems  Content type: Academic
arxiv.org·

Data Engineering Skills Gap Nobody Fills — and the Side Project I Finally Finished to Fill It

 ⚙️Data Engineering  Content type: Blog
dev.to··DEV

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