Interactive Proving, Tactic Composition, Proof Automation, Mathlib
Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
arxiv.org·7h
Song recommendations with C# free monads
blog.ploeh.dk·4h
Whirlaway: Multilinear STARKs using WHIR as polynomial commitment scheme
blog.lambdaclass.com·2d
Incremental query updating in adhesive categories
topos.institute·20h
Cyclic Implicit Complexity
arxiv.org·7h
LLMs running locally
markjgsmith.com·1d
IdleRPG at a LAN party
octet-stream.net·24m
Loading...Loading more...