These weeks in na_game_tool
codecs.multimedia.cx·23h
🎮Game Decompilation
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These weeks in na_game_tool

Last time I talked about MVI formats, mentioning that I had one more equally German MVI format. Well, the official specification uses CauseWay DOS extender which compresses executables (and I still haven’t found a way to make DosBox debugger dump loaded 32-bit segments, otherwise I would’ve REd a bunch of Psygnosis formats too). Luckily the demo version did not use it and I was able to find how it is coded. Apparently they employed some non-standard LZW which for some reason shuffled low codes, so 0/1/2 are used as special signals—dictionary bump (followed by byte aligning for some reason; other implementations bump dictionary size implicitly and do not insert bits), dictionary reset and…

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