Horizon Engine

A modern C++20 game engine built for FPS games, featuring an Entity-Component-System architecture, PBR rendering pipeline, and action-based input system.

I’m learning OpenGL, so this is a work in progress. Planning to migrate (or from zero)to Vulkan in the future. I’m using this project to learn and experiment with new technologies. Strictly keeping up with learnopengl.com

Features

Core Systems

  • Entity-Component-System (ECS) - Data-oriented architecture for high performance
  • Physics Integration - Rigid body dynamics using Jolt Physics
  • Audio System - 3D spatial audio using miniaudio
  • Action-Based Input - Abstract input mapping for keyboard, mouse, and gamepad
  • Fixed-Timestep Game Loop - Deterministic physics at 60 Hz
  • *…

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