In 1996...

We were in crunch mode working to get Quake finished. We had to establish a few guidelines to make sure the levels were next-gen, fast, and not too big since people will be downloading the game back during the early internet days.

We decided that map BSP files can’t be bigger than 1.4 megabytes. The final complied state of a map was called a BSP file. So we had to make sure we stayed under that value. If a map got too big we had to delete some brushes and try to get the BSP under that size.

To keep the game fast we put a red flickering screen up when the polygon count for world polygons went over 350. Yes, 350. This was at the beginning of using polygons in an FPS and 350 was not too bad of a number back then. If the screen flickered at any time during play w…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help